Tom Conaboy, Collective Player

Level

KXP

Wizard
123 456 789 AB

1

0

2½- --- --- --

2

5

31½ --- --- --

3

10

421 --- --- --

4

20

532 ½-- --- --

5

40

643 1½- --- --

6

80

754 21- --- --

7

120

865 32½ --- --

8

180

976 43½ --- --

9

270

A87 541 ½-- --

10

500

A98 652 1-- --

11

750

AA9 763 2½- --

12

1500

AAA 874 3½- --

13

2250

AAA 985 4½- --

14

3000

AAA A96 51½ --

15

3750

AAA AA7 621 --

16

4500

AAA AA8 732 --

17

5250

AAA AA9 843 --

18

6000

AAA AAA 954 ½-

19

6750

AAA AAA A65 ½-

20

7500

AAA AAA A76 1-

21

8250

AAA AAA A87 1-

22

9000

AAA AAA A98 2-

23

9750

AAA AAA AA9 2-

24

10500

AAA AAA AAA 3-

25

11250

BBB BBB BBB 3-

26

12000

BBB BBB BBB 4-

27

12750

CCC CCC CCC

28

13500

CCC CCC CCC

29

14250

DDD DDD DDD

30

15000

DDD DDD DDD 51

31

15750

DDD DDD DDD 61

32

16500

EEE EEE EEE 61

33

17250

EEE EEE EEE 71

34

18000

FFF FFF FFF 71

35

18750

FFF FFF FFF 81

36

19500

FFF FFF FFF 82

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+3

+0

+5

+0

+3

+0

+0

+6

+0

÷1

 

 

 

Requisites:

Int 18, Chr 15,

 

Race Slots 1, Class Slots 2

Alignment:

any

HD/level:

1d4

Weapon Prof.:

2+level/6

To Hit Table:

Wiz

Saves:

Wiz

Groups:

Wiz, Archetype

Complexity:

CF=2, GF=3

 

“You seem like a smart individual…”

Counts as human with 2 for 1 trading. Severe allergy to skeletons (spooky and/or scary).

Knows String Theorist spells of SL=LVL/2. Int bonus to progression.

Level 1: Player Pick: You define a new power factor in the form of EF = Environmental Factor. The EF defines how advanced the environment is around. The EF around you (the room) is equal to the highest spell level you can cast. Treat like high-frequency sampling.

Each Level: +1 research point.

Each Level: Spend 500gp: You may buy one food item from “Gangis” that acts as a potion of SL= (Level+2)/2, round up. This cost includes tax, tip, and inter-universal deliver charge.

Level 1: Immune Twilighting.

Level 1: Material componenting for spells costs a 0 action.

Level 5: Your LAB rating is +LVL*10% for purposes of researching new spells.

Level 18: +3 HNCL for Epic Wizard3.

Negative Spell Adjectives:

These reduce the SL of a spell. The maximum shift is -2 SL. Each combination takes one research point to learn. This class does not Twilight from using SLs greater than your LVL, however, if you use one of these negative adjectives and try to cast a spell higher than you LVL, you must spend an additional (original SL - LVL) M actions. You may "owe" M actions (casting the spell on the first M action spent).

Zero Casting Level (-1 to SL): The CL of this spell is 0.

Easy to Resist (-1 to SL): If the spell gives a save, it is automatically made. If it doesn't give a save, it gives one (vs. Spell). Counterspells on this spell can't be countered.

No Range (-1 to SL): The spell is range touch, is not area (1 target only), and cannot be material componented

Takes All Damned Round to Cast (-1 to SL): This spell takes 1 round (10 segments) to cast. You can use V actions while casting.

Takes All Damned Turn to Cast (-2 to SL): This spell takes 1 turn (10 rounds) to cast. You can use V actions while casting.